![]() Crouching and going prone are also possible, though Capcom has made it so players barely get a decrease to movement speed when doing so. Movement of the game is fast, but turning in close quarters can be agonizingly slow. Players fight from an over-the-shoulder view, which switches to first person when they use iron sights. Once players get a chance to enter the fray, they will immediately be confused by the various game mechanics Capcom has thrown together in the shooter. Though the maps all manage to bring unique locations to the table, they're so tiny that players can be instantly killed upon spawn, which is a frustrating experience. The maps are set to a very small scale to increase the pace of gameplay between the 6 players and a never-ending stream of zombies. Multiplayer throws players into one of two 3-vs-3 modes: one-life deathmatch, and an objective-based mode that swaps objectives every round.
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